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	<title>BlogSchmog &#187; Johnny Lee</title>
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	<description>We live as if the world were as it should be, to show it what it can be.</description>
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		<title>Wiimote Whiteboard compared to vendor option</title>
		<link>http://www.blogschmog.net/2008/01/13/wiimote-whiteboard-compared-to-vendor-option/</link>
		<comments>http://www.blogschmog.net/2008/01/13/wiimote-whiteboard-compared-to-vendor-option/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 12:12:27 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[commercial vendors]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[Drew McKinney]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Johnny Lee]]></category>
		<category><![CDATA[smart board]]></category>
		<category><![CDATA[wiimote whiteboard]]></category>

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		<description><![CDATA[Drew McKinney just released his video comparing Johnny Lee’s Wiimote Whiteboard hack with commercial smart boards, like the one used in his mom’s middle school classroom. The biggest difference, of course, is the cost. It cost about $50 to create Lee's wiimote version, whereas vendors charge upwards of $3000 for smart boards.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.drewidia.com/" target="_new">Drew McKinney</a>&mdash;who I hope winds up in Bloomington next year in the HCI/d program at Indiana University&mdash;<a href="http://www.drewidia.com/2008/1/13/wiimote-whiteboard-vs-commercial-electronic-whiteboards-assessment" target="_new">just released</a> <a href="http://www.youtube.com/watch?v=BSDxc2kFjms" target="_new">his video</a> comparing Johnny Lee&#8217;s <a href="http://www.cs.cmu.edu/~johnny/projects/wii/" target="_new">Wiimote Whiteboard hack</a> with commercial smart boards, like the one used in his mom&#8217;s middle school classroom.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/BSDxc2kFjms&#038;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BSDxc2kFjms&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><small>Drew McKinney compares a Wiimote Whiteboard with a commercial option</small></p>
<p>Drew noted that there are two main weaknesses with commercial options: reliance on dedicated hardware, and the poor quality of their touch sensitivity. The markers have identity embedded in them, which means selection of colors requires the system knowing that the blue marker, for example, is back in its cradle. It is also common to have hand movements misinterpreted as marks, which can lead to a frustrating experience for users.</p>
<p>The wiimote whiteboard isn&#8217;t a perfect option, either. The quality of the lines are jagged, although Lee attributes that primarily to placement of the wiimote. McKinney suggests using a microphone stand instead of a table mount to help facilitate fine-tuned placement and lessen the chance of disturbances, like jostling the device when accidentally kicking the table. However, the versatility it provides by allowing the interaction to occur on any surface, like walls and tables, and scale to practically any size makes it significantly more adaptable to individual needs. Since the pen serves as a mouse, the functionality can be more than just marking a wall. It may be a nice way to demonstrate applications and play games in front of a group.</p>
<p>The biggest difference, of course, is the cost. It cost about $50 to create Lee&#8217;s wiimote version, whereas vendors charge upwards of $3000 for smart boards.</p>
<p><a href="http://www.youtube.com/watch?v=BSDxc2kFjms" title='Wiimote Whiteboard compared to vendor option' target="_new"><img src='/wp-content/uploads/2008/01/wiimote-vendor.png' alt='Wiimote Whiteboard compared to vendor option' /></a><br /><small>The final analysis drawn by Drew</small></p>
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		<slash:comments>11</slash:comments>
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		<title>We Wii</title>
		<link>http://www.blogschmog.net/2007/12/27/we-wii/</link>
		<comments>http://www.blogschmog.net/2007/12/27/we-wii/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 04:52:17 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Papa Journal]]></category>
		<category><![CDATA[bowling]]></category>
		<category><![CDATA[Johnny Lee]]></category>
		<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[Odyssey]]></category>
		<category><![CDATA[Smooth Moves]]></category>
		<category><![CDATA[white board hack]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wiimote]]></category>

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		<description><![CDATA[A long time ago, in an operating system far, far away, I was a gamer. Thanks to Santa, I fear I’m headed that way again. Right now, our new Wii is a cross between a workout video and family game night. God help whoever gets me a Madden-esque football game before my dissertation is completed.]]></description>
			<content:encoded><![CDATA[<p>A long time ago, in an operating system far, far away, I was a gamer. Thanks to Santa, I fear I&#8217;m headed that way again.</p>
<p>Back in the 1980s, I had an <a href="http://www.pong-story.com/odyssey.htm" target="_new">Odyssey</a>&mdash;a well-done table-top console device that never caught on as well as <a href="http://games.atari.com/" target="_new">Atari</a> or <a href="http://www.intellivisiongames.com/" target="_new">Intellivision</a>. My set was boxed up when I went to college, shortly after one of the two controllers stopped moving to the right, and now sits on a shelf collecting dust. I did my time with baseball and football games on my Mac, as well, before making a conscious decision to avoid games that compete for time with my computer work. </p>
<p>That lasted pretty much until this week, when the peer pressures of our social networks made it a priority for Santa. One elaborate series of clues from the Man in Red later, and by Tuesday afternoon the Makices were hurling imaginary bowling balls down virtual alleys.</p>
<p><img src='/wp-content/uploads/2007/12/wewii.JPG' alt='Carter bowls' /><br /><small>Carter lets loose with a bowling ball, headed for another Wii strike.</small></p>
<p>The nicest thing about a Wii, for me, is the fact that it <em>isn&#8217;t</em> on my computer. My big screen time is severely limited by grad school schedules and deadlines. More than likely I&#8217;m going to come home early evening each weekday to find one or both the boys regularly throwing 300 games in Wii Sports bowling, the game of choice thus far for Carter. </p>
<p>Archie is a boxing man, although he tires so easily and hates losing so much&mdash;do they really have to put the words, &#8220;YOU LOSE,&#8221; up on the screen?&mdash;that he usually wants to fight with the computer instead of a willing relative. </p>
<p>We tried the LEGO Star Wars, briefly. While both boys (and their dad) had a fun time chopping things in two with a light saber, the puzzle part of the game is a bit much for impatient youngsters and an adult who grows impatient with their impatience. I&#8217;ll be fine never seeing that game again, as it also isn&#8217;t one that invites physical movement. Smooth moves, on the other hand, is this bizarre game with the feel of a <a href="http://www.newgrounds.com/" target="_new">New Grounds</a> cult movie. Every game is divided up into 3-second tasks that vary the remote movement and keep you thinking and reacting quickly. All that, and a frenetic Asian technopop kind of music to keep you bouncing and strangely agitated. Best of all, both boys love both the watching and the playing.</p>
<p>Right now, the Wii is a cross between a <a href="http://www.billyblanks.com/" target="_new">Tae-Bo workout</a> video and a modern version of playing <a href="http://www.boardgamecentral.com/games/parcheesi.html" target="_new">Parcheesi</a> on family game night (We had Carter&#8217;s Grammy throwing strikes last night). That&#8217;s a perfect level for my life right now. God help whoever gets me a Madden-esque football game before my dissertation is completed.</p>
<p><img src='/wp-content/uploads/2007/12/wiimote1.JPG' alt='Young gamers' /><br /><small>Archie and Carter figure out how a Wiimote can be used to fight Jedi foes.</small></p>
<p>There is a designerly/academic interest in this toy, too, he types to justify the acquisition. CMU&#8217;s <a href="http://www.cs.cmu.edu/~johnny/" target="_new">Johnny Lee</a> recently <a href="http://www.cs.cmu.edu/~johnny/projects/wii/" target="_new">hacked</a> out <a href="http://www.adaptivepath.com/blog/2007/12/11/multi-point-interactive-whiteboard-using-the-wiimote/" target="_new">Whiteboard wii</a>. IU HCI potential <a href="http://www.drewidia.com/" target="_new">Drew McKinney</a> took about a day to build one and <a href="http://twitter.com/drewmckinney/statuses/531082962" target="_new">tweeted</a> about releasing on YouTube a comparison between it and a smart board. This is one possible Design House project for spring 2008, since wiimotes are infinitely cheaper than the large touch tables and electronic white boards available on the market. Maybe we&#8217;ll have a few set up for Drew to play with when he arrives in Bloomington.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/5s5EvhHy7eQ&#038;rel=1&#038;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/5s5EvhHy7eQ&#038;rel=1&#038;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br /><small><a href="http://www.cs.cmu.edu/~johnny/" target="_new">Johnny Lee</a>&#8216;s wiimote white board demo</small></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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