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	<title>BlogSchmog &#187; Web 2.0</title>
	<atom:link href="http://www.blogschmog.net/tag/web-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blogschmog.net</link>
	<description>We live as if the world were as it should be, to show it what it can be.</description>
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		<title>The Internet Gives Us Better Process</title>
		<link>http://www.blogschmog.net/2009/10/08/the-internet-gives-us-better-process/</link>
		<comments>http://www.blogschmog.net/2009/10/08/the-internet-gives-us-better-process/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 12:30:51 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Of Course]]></category>
		<category><![CDATA[accountability]]></category>
		<category><![CDATA[AMU]]></category>
		<category><![CDATA[fact-checking]]></category>
		<category><![CDATA[Iran]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[question]]></category>
		<category><![CDATA[rigor]]></category>
		<category><![CDATA[symposium]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://www.blogschmog.net/?p=2987</guid>
		<description><![CDATA[A concern about of Web 2.0 content is that it may not be true. It may be better for our ability to understand truth if it isn't.]]></description>
			<content:encoded><![CDATA[<p>Earlier this week, Cynthia Banham wrote an interesting <a href="http://www.theage.com.au/opinion/how-twitter-is-changing-the-way-wars-are-fought-20091005-giur.html" target="_new">article</a> for <em>The Age</em> about how Twitter is changing the way wars are fought. Amongst the retelling of this past summer&#8217;s use of microblogging to support protests in Iran—part of a discussion going on now at Australian National University&#8217;s <a href="http://rspas.anu.edu.au/ir/Media/" target="_new">War 2.0: Political Violence and New Media</a>—was the following teaser question:</p>
<blockquote><p><em>And what does it mean for accountability, when any individual can post manipulated footage on YouTube, or information on a blog site which hasn’t been subjected to some of the rigorous fact checking process newspaper or television or radio reporters have to go through before they can publish or air a story.</em></p></blockquote>
<p>This is an old but persistent question about Web 2.0 content. The underlying assumptions are that rigorous fact checking will guarantee truth and that only trained professionals in traditional media are capable of checking facts properly.</p>
<p>First, mass collaboration in uncovering truth is, collectively, a rigorous process. Just as a common initial criticism of Twitter focuses on a single tweet (the &#8220;I don&#8217;t want to know what you had for lunch&#8221; complaint), rigor is often judged by the depth of work done by an individual or a small group of people providing oversight. However, crowds can cover more ground. Participants leverage their own personal expertise and self-select what interests them enough to warrant further investigation. Each person contributes a piece of the puzzle. A small group must be responsible for considering and acting upon all the pieces. </p>
<p>Second, whether formal or intuitive, training adds experience and efficiency to the process of fact-checking. Compared to the average Joe, journalists <em>are</em> likely to be better at confirming facts. However, their expertise is just part of the collective. No single person will have all experiences or the resources to generate a timely and comprehensive outcome. Collective participation is like pouring sand into a jar full of rocks. The wisdom of the crowds effect makes us smarter together than the smartest individuals (see: Wikipedia).</p>
<p>More importantly, suspect content found on the Web makes us question how true it is. The more we become familiar with Web 2.0, the more skeptical and skilled we become in confirming information. Our alarms start sounding, and we start to strategize where we might look for answers. When we consume or produce Web content, we are training ourselves in the art of criticism. We become less reliant on traditional institutions filled with formal experts to do our thinking for us, and more engaged with the social circles—including strangers—we trust.</p>
<p>By the way, the ANU forum is finishing today. You can catch up by following their <a href="http://twitter.com/War2point0" target="_new">Twitter stream</a> or their <a href="http://www.ustream.tv/recorded/2308500" target="_new">webcast</a> of the sessions.</p>
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		<title>Disaster in a connected society</title>
		<link>http://www.blogschmog.net/2008/09/01/disaster-in-a-connected-society/</link>
		<comments>http://www.blogschmog.net/2008/09/01/disaster-in-a-connected-society/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 04:01:57 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Of Course]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[David Stephenson]]></category>
		<category><![CDATA[disaster]]></category>
		<category><![CDATA[Hurricane Gustav]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[Katrina]]></category>
		<category><![CDATA[Louisiana]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[preparedness]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[storm]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Wiki]]></category>

		<guid isPermaLink="false">http://www.blogschmog.net/?p=2362</guid>
		<description><![CDATA[A tip on how to deal with the storm and aftermath of Hurricane Gustav this week: Join Twitter.]]></description>
			<content:encoded><![CDATA[<p>A major hurricane, Gustav, is expected to hit land in the Gulf Coast this week. The <a href="http://gustav08.ning.com/" target="_new">Gustav Information Center</a> is <a href="http://twitter.com/GustavAlerts" target="_new">using Twitter</a> to disseminate information about online resources to prepare for the hurricane and its expected aftermath. </p>
<p>This kind of networked support occurred spontaneously in 2005 with Katrina, when the IRC community monitored and transcribed radio communications to report on FEMA efforts before the media could. Using a wiki, this group provided the main source of information to victims and the rest of the world. Three years later, the tools have propagated and the willingness to make use of them has grown.</p>
<p><a href="http://www.wunderground.com/tropical/tracking/at200807_cumwind.html#a_topad" target="_new"><img src="http://www.blogschmog.net/wp-content/uploads/2008/08/gustav.png" alt="WeatherUnderground tracks Hurricane Gustav" title="Hurricane Gustav" width="450" height="336" class="size-full wp-image-2368" /></a><br /><small>Web 2.0 will help Americans deal with Hurricane Gustav</small></p>
<p>Emergency strategist <a href="http://twitter.com/DavidStephenson" target="_new">David Stephenson</a> singled out Twitter  as <a href="http://stephensonstrategies.com/2008/08/29/gustav-my-emergency-tips-can-save-lives/" target="_new">an important tool</a> to combat disaster:</p>
<blockquote><p><em>Long-time readers may remember that I was originally pretty dismissive of Twitter back in the day, when it was used primarily for navel-gazing (”that was a great sandwich”). That was before more and more people began using it and learning how to compress critical, actionable info into 140-character “tweets.” In disasters such as the San Diego wildfires Twitter provided invaluable situational awareness (and, with the recent earthquakes in Virginia and California, there were “tweets” providing breaking information well before the wire services or official announcements came out!).</em></p></blockquote>
<p>While Stephenson is too dismissive of the value of the less-critical content, he is correct about Twitter&#8217;s value in large-scale disasters. It is <a href="http://www.nten.org/blog/2007/10/23/community-tweets-in-the-socal-fires" target="_new">a proven channel</a>, and emergency communication is probably the single best reason for people to join, particularly when you live in a location prone to fighting with nature.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/AQjwocaxqvw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/AQjwocaxqvw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /><small>Use Twitter to let family know you&#8217;re ok in disaster</small></p>
<p>It works the other way, too. Twitter is useful for connecting those not directly affected by hurricanes with future victims of disaster. In addition to <a href="http://twitter.com/GustavAlerts" target="_new">GustavAlerts</a>, the Science News Blog is sending <a href="http://twitter.com/hurricanes" target="_new">hurricane information</a> as tweets. Individuals&mdash;such as children&#8217;s storyteller Dianne de Las Casas of Harvey, Louisiana&mdash;are <a href="http://twitter.com/storyconnection" target="_new">tweeting their evacuation</a> from the area. Dianne reported an 11-hour trip to get to Mississippi. Reading about strangers experiencing such inconveniences is a way to empathize, a precursor to more active engagement.</p>
<p>(<em>UPDATE:</em> Dianne also <a href="http://storyconnection.net/blog/2008/09/01/the-165-hour-hurricane-gustav-evacuation-journey/" target="_new">blogged in more detail</a> about &#8220;the largest evacuation in U.S. history&#8221; before she finally went to sleep.)</p>
<p>In his <a href="http://stephensonstrategies.com/2008/08/29/gustav-my-emergency-tips-can-save-lives/" target="_new">list of disaster tips</a> for the modern age, Stephenson recommends:</p>
<ul>
<li>Put your family&#8217;s medical records and other vital documents on a $10 thumb drive, attached to your keychain and <a href="http://www.truecrypt.org/" target="_new">encrypted</a>.</li>
<li>Subscribe to <a href="http://www.nhc.noaa.gov/nhc_at4.xml" target="_new">feeds</a> with real-time information on hurricanes.</li>
<li>Buy a <a href="http://www.google.com/search?q=solar+charger+laptop&amp;sourceid=mozilla-search&amp;start=0&amp;start=0&amp;ie=utf-8&amp;oe=utf-8" target="_new">solar charger</a> for your laptop, in case you are without wired electricity.</li>
<li>If they offer local newscasts, subscribe to <a href="http://sirius.com" target="_new">Sirius</a> or <a href="http://www.xmradio.com/" target="_new">XM</a> satellite radio.</li>
<li>Make use of information available on other disaster content sites, such as <a href="http://katrinahelp.info/wiki/index.php/Main_Page">KatrinaHelp</a>, becoming involved in similar wiki projects when new emergencies strike. (The place to go is probably the <a href="http://www.gustavwiki.com/wiki/Main_Page" target="_new">Gustav wiki</a>.)</li>
<li>Get family and friends to join location-based social networks, like <a href="http://dodgeball.com" target="_new">Dodgeball.com</a> (or <a href="http://www.brightkite.com" target="_new">BrightKite</a>). In a crisis, one message may be all you can send, but it can be enough to get word to people in your network.</li>
<li>Make use of cameraphones and access to <a href="http://garbagescout.com" target="_new">mashups</a> that can help document immediate situations where help is needed.</li>
<li>Create &#8220;ICE&#8221; (In Case of Emergency) contacts on your cell phone containing important friends and family. First responders can call the ICE numbers in order until contact is made to get information that may save your life.</li>
</ul>
<p>Stephenson also advocates for even more proactive and technical precautions, such as cultivating a <a href="http://cuwireless.net/" target="_new">community wireles</a> with neighbors and joining <a href="http://www.nationalsos.com/" target="_new">Ham radio</a> networks.</p>
<p><object id="utv_o_287620" height="320" width="400" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param value="http://www.ustream.tv/flash/live/282717" name="movie" /><param value="true" name="allowFullScreen" /><param value="always" name="allowScriptAccess" /><param value="transparent" name="wmode" /><param value="viewcount=false&amp;brand=embed" name="flashvars" /><embed name="utv_e_983589" id="utv_e_327156" flashvars="viewcount=false&amp;brand=embed" width="400" height="320" allowfullscreen="true" allowscriptaccess="always" wmode="transparent" src="http://www.ustream.tv/flash/live/282717" type="application/x-shockwave-flash" /></object><br /><small>HurriCam: A Ustream video feed from Houma, Louisiana</small></p>
<p>One thing the current administration learned from the Katrina disaster three years ago is not to do things that undercut the seriousness of the event (i.e. play golf). Bush and Cheney are skipping the Republican National Convention to focus attentions on Gustav&#8217;s impact, something that may also be politically motivated to keep the unpopular leadership away from the McCain-Palin ticket. Should Gustav be as bad as projections indicate, then comparisons to Katrina will be inevitable. To ee how up-to-speed you are on the 2005 disaster, you can do one more Web 2.0 thing: <a href="http://www.uusc.org/katrina_quiz" target="_new">Take a quiz</a>.</p>
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		<title>The Return of the Return</title>
		<link>http://www.blogschmog.net/2008/08/13/the-return-of-the-return/</link>
		<comments>http://www.blogschmog.net/2008/08/13/the-return-of-the-return/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 04:07:44 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[Andy Kaufman]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[comedian]]></category>
		<category><![CDATA[Dating Game]]></category>
		<category><![CDATA[Jerry Lawler]]></category>
		<category><![CDATA[performance art]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://www.blogschmog.net/blog/?p=652</guid>
		<description><![CDATA[Before Fake Steve Jobs and lonelygirl15, there was a woman-wrestler with a knack for pushing boundaries and buttons.]]></description>
			<content:encoded><![CDATA[<p>I noticed today that the <a href="http://andykaufmanreturns.blogspot.com" target="_new">Andy Kaufman Returns</a> blog returned this summer after a four-year hiatus. The blog <a href="http://andykaufmanreturns.blogspot.com/2004/05/im-back.html" target="_new">started</a> in honor of the 20th anniversary of the great comedian&#8217;s death, which&mdash;contrary to the hopes of his fans&mdash;<a href="http://www.snopes.com/inboxer/hoaxes/kaufman.asp" target="_new">managed to stick</a>. While the lightning is likely out of the bottle, the recent posts are an opportunity to speculate on the materials <a href="http://en.wikipedia.org/wiki/Andy_Kaufman" target="_new">Andy Kaufman</a> might have had at his disposal in the Web 2.0 generation.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mzl0O8rsgAM&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/mzl0O8rsgAM&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /><small>Andy goofin&#8217; on Elvis</small></p>
<p>It is difficult to pin a label on Kaufman. He did standup like normal comedians and achieved some mainstream love for a memorable stint on a popular <a href="http://www.tv.com/taxi/show/14/summary.html" target="_new">television show</a>. His appearances on <a href="http://www.youtube.com/watch?v=kv73yzYuE_M" target="_new">talk</a> and <a href="http://www.youtube.com/watch?v=57KDl7wjoYM&#038;feature=related" target="_new">variety</a> shows, however, often blurred the lines between <a href="http://www.youtube.com/watch?v=SQOkyGe1tpM" target="_new">bizarre act</a> and performance art, extending the <a href="http://www.youtube.com/watch?v=gv-sHSmoyNg" target="_new">schtick</a> after the 60 minutes minus commercials had concluded.</p>
<p>Kaufman took the conventions of the day and twisted them, pushing boundaries that <strike>not everyone</strike> few understood. I can only imagine what fun he would have in a world with <a href="http://fakesteve.blogspot.com/" target="_new">Fake Steve Jobs</a>, <a href="http://www.youtube.com/user/lonelygirl15" target="_new">lonelygirl15</a>, and <a href="http://www.gothamcitypizzeria.com/" target="_new">Gotham City Pizzeria</a>. Groups like <a href="http://improveverywhere.com/" target="_new">Improv Everywhere</a> probably owe their roots to his fight with Jerry Lawler.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ALZz3vlIZiU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ALZz3vlIZiU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /><small>Andy is a contestant on the Dating Game</small></p>
<p><a href="http://www.youtube.com/watch?v=eBGIQ7ZuuiU" target="_new">This</a> is for you, Andy Kaufman.</p>
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		<title>Designing What&#8217;s Next</title>
		<link>http://www.blogschmog.net/2007/12/13/designing-whats-next/</link>
		<comments>http://www.blogschmog.net/2007/12/13/designing-whats-next/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 02:15:21 +0000</pubDate>
		<dc:creator>Kevin Makice</dc:creator>
				<category><![CDATA[BlogSchmog]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[Relational Cultural Theory]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[Tim O'Reilly]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web 3.0]]></category>
		<category><![CDATA[why]]></category>

		<guid isPermaLink="false">http://www.blogschmog.net/2007/12/13/designing-whats-next/</guid>
		<description><![CDATA[A central theme of disconnection between theory and practice was meant as a call to HCI theorists to improve both the communication and the pragmatics of technique. That disconnection applies in the other direction, too, in how we perceive and intervene in the evolution of the World Wide Web. Perhaps we need a little more theory in our practice of predicting the future.]]></description>
			<content:encoded><![CDATA[<p>In her 2004 paper&mdash;&#8221;<a href="http://www.eric.ed.gov/ERICWebPortal/custom/portlets/recordDetails/detailmini.jsp?_nfpb=true&#038;_&#038;ERICExtSearch_SearchValue_0=EJ678114&#038;ERICExtSearch_SearchType_0=no&#038;accno=EJ678114" target="_new">New Theoretical Approaches for Human-Computer Interaction</a>&#8220;&mdash;Yvonne Rogers described how the history of human-computer interaction has both benefited and suffered from appropriating established theories from older disciplines. HCI imports concepts (like Situated Action, Ethnography and Activity Theory) and applies them to the study of interfaces. However, that theoretical work has a difficult time finding a place in the practical world of design. A <a href="/2007/05/15/research-through-design/">similar challenge</a> was presented at the annual CHI conference in San Jose last April by Carnegie-Mellon University professors John Zimmerman, Jodi Forlizzi and Shelley Evenson. <a href="http://portal.acm.org/citation.cfm?id=1240624.1240704&#038;coll=GUIDE&#038;dl=GUIDE&#038;type=series&#038;idx=SERIES260&#038;part=series&#038;WantType=Proceedings&#038;title=CHI&#038;CFID=15151515&#038;CFTOKEN=6184618" target="_new">Their paper</a> suggested a framework that puts the interaction designers as the interpreter between researchers and practitioners.</p>
<p>This main theme of disconnection between theory and practice was meant as a call to HCI theorists to improve both the communication and the pragmatics of technique, moving new ideas from abstraction to doable activities. That disconnection applies in the other direction, too, in how we perceive and intervene in the evolution of the World Wide Web. This article explores the role design has in what comes next.</p>
<p><strong>What Version Are We Using?</strong><br />
The term &#8220;<a href="http://en.wikipedia.org/wiki/Web_2.0" target="_new">Web 2.0</a>&#8221; arose with a <a href="http://web2con.com/" target="_new">conference</a> held in San Francisco in October 2004, featuring <a href="http://en.wikipedia.org/wiki/Web_2.0_Conference_%282004%29" target="_new">an A-list of speakers</a> that included <a href="http://www.fastcompany.com/magazine/85/bezos_1.html" target="_new">Jeff Bezos</a> (<a href="http://www.amazon.com" target="_new">Amazon.com</a>), <a href="http://www.blogmaverick.com/" target="_new">Mark Cuban</a> (<a href="http://www.hd.net/" target="_new">HDNet</a>), <a href="http://blog.pmarca.com/" target="_new">Marc Andreessen</a> (Mosaic,  <a href="http://www.ning.com/" target="_new">Ning</a>), <a href="http://www.lessig.org/" target="_new">Lawrence Lessig</a> (<a href="http://creativecommons.org" target="_new">Creative Commons</a>), and <a href="http://www.sifry.com" target="_new">David Sifry</a> (<a href="http://www.technorati.com/" target="_new">Technorati</a>). A year later, the term had reached such a state of <a href="http://radar.oreilly.com/archives/2005/08/not_20.html" target="_new">confusion</a>&mdash;is it a philosophy, a paradigm shift, or a marketing buzzword?&mdash;that Tim O&#8217;Reilly attempted to sort out with <a href="http://www.oreillynet.com/lpt/a/6228" target="_new">a summary article</a> describing the various flavors of definition. </p>
<p><a href='http://www.oreillynet.com/lpt/a/6228' title='Comparison of Webs 1.0 and 2.0' target="_new" style="border: none;"><img src='http://www.blogschmog.net/wp-content/uploads/2007/12/web1-2.png' alt='Comparison of Webs 1.0 and 2.0' style="border: none;" /></a><br /><small>In 2005, Tim O&#8217;Reilly provided some examples of how applications evolved.</small></p>
<p>Web 2.0 is a term that has been misappropriated in many ways. It is a production process and a consumer participation paradigm, a phrase with marketing cache and a justification for new startups to claim a spot on the envelope. Fifteen months after O&#8217;Reilly&#8217;s definitive guide, the term was <a href="http://radar.oreilly.com/archives/2006/12/web_20_compact.html" target="_new">refactored</a> into the following:</p>
<blockquote><p><em>Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform. Chief among those rules is this: Build applications that harness network effects to get better the more people use them. (This is what I&#8217;ve elsewhere called &#8220;harnessing collective intelligence.&#8221;)</em><br />
<small>source: O&#8217;Reilly Radar, &#8220;<a href="http://radar.oreilly.com/archives/2006/12/web_20_compact.html" target="_new">Web 2.0 Compact Definition: Trying Again</a>&#8221; (December 10, 2006)</small></p></blockquote>
<p>This fall, O&#8217;Reilly <a href="http://radar.oreilly.com/archives/2007/10/web_30_semantic_web_web_20.html" target="_new">returned to the origins</a> of the term&mdash;as a proclamation that the Internet had survived the Dot Com crash, not to represent an iteration of the brave new world.</p>
<p>The impetus for that clarification was a <a href="http://www.calacanis.com/2007/10/03/web-3-0-the-official-definition/" target="_new">blogstorm</a> <a href="http://www.androidtech.com/knowledge-blog/2006/11/web-30-you-aint-seen-nothing-yet.html" target="_new">of</a> <a href="http://www.nytimes.com/2006/11/12/business/12web.html" target="_new">discussion</a> <a href="http://www.businessweek.com/the_thread/blogspotting/archives/2006/10/web_30.html" target="_new">around</a> &#8220;<a href="http://www.readwriteweb.com/archives/web_30_when_web_sites_become_web_services.php" target="_new">Web <em>3.0</em></a>.&#8221; Given its predecessor the term was inevitable, but credit is awarded to <a href="http://www.zeldman.com/" target="_new">Jeffrey Zeldman</a>, whose <a href="http://www.alistapart.com/articles/web3point0" target="_new">critique</a> of Web 2.0 did the honors. What is not as certain is what this next phase of the Internet will look like.</p>
<p>Before exploring some of these new visions, it is important to do two things. First, we must recognize that the discussion seems to be led by practitioners looking to create theory&mdash;the opposite problem described by Rogers for the field of HCI. Second, before we can answer the question of what is to be designed, we must tackle the more fundamental question of why design at all.</p>
<p><img src='/wp-content/uploads/2007/12/whydesign.png' alt='Why Design' /></p>
<p><strong>Why Design?</strong><br />
<a href="/2007/12/06/why-design/">Phillipe Starck&#8217;s spring lecture</a> at TED was made available earlier this month. In it, Starck explained the reality of our existence:</p>
<blockquote><p><em>Because the bacteria we was had no idea of what we are today. And today, we have no idea of what we shall be in 4 billion years.</em></p></blockquote>
<p>He goes on to explain this is his motivation to continue to design comparably trivial items, such as toilet seats and toothbrushes. Take the context you have now&mdash;the materials, the knowledge, the resources, the social structure&mdash;and do the best you can to create wonderful things. The past is embedded in everything we do, and the future is completely unknown. &#8220;Now you have a duty,&#8221; Starck tells the next generation of designers. &#8220;Invent a new story. Invent a new poetry. The only rule is, we have not to have any idea about the next story.&#8221;</p>
<p>Whether or not Starck&#8217;s answer is correct, the question has merit. Why design? The fields of HCI and design are filled with attempts to answer the question of What to design. We study methods and techniques, ways of take a design from grounded concept to profitable product. We shift our focus on where the design resides. But the best we can do to answer the question of Why is to speak vaguely about personal passion or the noble goals of selecting a future. Why is the foundation for What.</p>
<p>We clearly don&#8217;t design for the purpose of creating opportunities to press buttons or pull down menus. Given any system, the motivation of a user is not to interact with a machine. Ultimately, the goal is connection with others.</p>
<p>In her 2006 book <em>This Changes Everything</em>, author Christina Robb details the history of three pioneering women whose groundbreaking work might transform psychology, and thus all the things that discipline touches. Carol Gilligan, Jean Baker Miller and Judith Lewis Herman learned their trade in a man&#8217;s world, where the basic assumptions about behavior were blind to the experiences of everyone who isn&#8217;t white and male. Gilligan&#8217;s landmark work&mdash;<em><a href="http://www.des.emory.edu/mfp/gilligan2.html" target="_new">In a Different Voice</a></em>&mdash;challenged the established understanding of morality by showing that differences exist between the genders in how they deal with and evaluate responsibility to self and others. By the mid 1980s, a number of feminist psychologists had managed to find each other, listen to each other&#8217;s experiences, and plant the seeds for a new way of thinking about health. </p>
<p><a href="http://boi-peter.livejournal.com/9463.html" target="_new">Relational-Cultural Theory</a> (RCT) describes a healthy relationship as one that is capable of moving in and out of connection. Rather than strength being defined as overcoming interactions with others to become self-sufficient and independent, our strength resides in our ability to share dependence with each other. RCT proposes that growth-fostering relationships&mdash;defined by their cultural context&mdash;are a central human necessity throughout our lives; chronic disconnections are the source of problems.</p>
<p>When Brandon Schauer described <a href="http://www.adaptivepath.com/ideas/essays/archives/000858.php" target="_new">the long wow</a> this fall as &#8220;achieving long-term customer loyalty through systematically impressing your customers again and again,&#8221; he is describing business in terms of connection, disconnection and reconnection. The design of business is not about promotions, discounts or the widget itself. It is about growing an authentic relationship. When Sharon Lee <a href="http://www.alistapart.com/articles/humantohuman" target="_new">writes</a>, &#8220;A good website is built on two basic truths—that the internet is an interactive medium and that the end user is in fact human,&#8221; she is acknowledging that the purpose of web design is to connect the humans on the back end with the ones facing the buttons. The mutual empathy of RCT is the user experience of contemporary design.</p>
<p>The Why of design is simple: to facilitate human connection.</p>
<p><strong>What Do We Design?</strong><br />
With connection as our foundation, our concept of design shifts. Design can be defined <a href="http://experiencedynamics.blogs.com/site_search_usability/2007/10/what-is-design-.html" target="_new">in many ways</a>, from visuals to widgets to interaction and experience. Throughout the history of computer-based design, however, the common theme has been to express design as either an object or a process to produce an object.</p>
<p><img src='/wp-content/uploads/2007/12/whydesign1.png' alt='Artifact as Object' style="float: left; margin-right: 10px; margin-bottom: 30px;" />When computers were young and enormous, their entire reason for being was computational. The code-breaking problems of World War II placed a premium on algorithms and functionality. The only users were experts, so all of the design attention was given to the machines and the technology that supported them. The constraints of the early days would quickly be overcome, but that was not known to the engineers designing computers and programming at the time. The result was a period of <a href="/2007/12/03/questioning-what-you-think-you-know/">establishing persistent norms</a> that defined our patterns of design in the future. Design was the object at the end of the process.</p>
<p><br clear="all" /><img src='/wp-content/uploads/2007/12/whydesign2.png' alt='User as Object' style="float: left; margin-right: 10px; margin-bottom: 30px;" /> Human-computer interaction emerged in the 1980s out of a need to design for the user. As computers shrunk from rooms to desktop terminals, the problems became less about solving equations and more about improving business efficiency. The expert users gave way to the professional ones working as cogs in the wheels of the company machine. Human factors and ergonomics were created to deal with the physical limitations of these biological parts, as design attention shifted from the tool to the controller. Even by the time HCI was realizing that people should enjoy their experience using a computer, the design still considered the user an object to be manipulated through heuristics and bigger buttons. Design was the person expected to use our tools.</p>
<p><br clear="all" /><img src='/wp-content/uploads/2007/12/whydesign3.png' alt='Interaction as Object' style="float: left; margin-right: 10px; margin-bottom: 30px;" /> User Experience (UX) picked up on this notion of pleasurable state of mind in the 1990s&mdash;thanks in no small part to the influx of theory described by Rogers&mdash;and shifted the focus of design from the usability of windows, icons, menus and pointers to how a person might feel as the interaction takes place. Computers had moved well beyond businesses by this point and past the tethered desktop into mobile devices and appliances. Individuals, increasingly unable to fit into a nice demographic bucket, each had their own needs and requirements, reacting to the same tools in very different ways. Erik Stolterman has suggested that we objectify the interaction between the user and the artifact, turning the design into the interaction itself but leaving it in an object-oriented paradigm.</p>
<p><br clear="all" /><img src='/wp-content/uploads/2007/12/whydesign4.png' alt='Mediated Connection' style="float: left; margin-right: 10px; margin-bottom: 30px;" /> From a relational perspective, it is neither the artifact nor the individual that is as important as the interaction. This clearly distances design from the first two views of design-as-artifact and design-as-user. It is also potentially distinguishable from the Stolterman notion of design-as-interaction, provided the interaction continues to be defined as the relationship between the user and the tool. If the reason we design is to facilitate human connection, then we must also see the interface as the medium between people. This is perhaps a bit nuanced, but it is a powerful distinction to make. Design is  setting the stage so beneficial interactions can occur, not about the players.</p>
<p><br clear="all" /><img src='/wp-content/uploads/2007/12/whydesign5.png' alt='Design Space as Object' style="float: left; margin-right: 10px; margin-bottom: 30px;" /> A physicist named Michelson once <a href="http://www.time.com/time/magazine/article/0,9171,750977,00.html" target="_new">tested the existence</a> of an invisible substance that filled the universe, always at rest and permeating all matter. Although <em>ether</em> was disproved as a physical property, it may still have life as a metaphor for design. The interaction ether is filled with any number of people, artifacts, tools and constraints. It has context dependent on time, sequence and cultural awareness. It is a space in which interactions and experiences occur. Design as ether requires that we understand not the specifics but the dynamics of the situation. People flow in and out of connection with each other. Strength comes in being able to reconnect, to have both the resources and the experience in how to wield them. Designers, by knowing well the relationships between objects in this environment, can help shape opportunities for quality interaction. <em>Design facilitates a connection through an intentional change in the interaction ether.</em> </p>
<p><br clear="all" /><br />
<strong>What&#8217;s Next?</strong><br />
From <a href="http://www.alistapart.com/articles/web3point0" target="_new">Zeldman&#8217;s iteration</a> in January 2006 to last month&#8217;s blog debates, the two dominant views of what the Web will become are technology based. In one camp, the future Web is as an evolution of artificial intelligence&mdash;computer collaborating with other computers in a <a href="http://www.readwriteweb.com/archives/10_semantic_apps_to_watch.php" target="_new">semantically tagged network</a> of information&mdash;and in another, it is a massively <a href="http://esw.w3.org/topic/SweoIG/TaskForces/CommunityProjects/LinkingOpenData" target="_new">open database</a>, tied together through special domain names, web services, and open standards. Perhaps <a href="http://www.kurzweilai.net/bios/frame.html?main=/bios/bio0278.html" target="_new">Nova Spivack</a>&#8216;s all-encompassing vision of a <a href="http://www.kurzweilai.net/meme/frame.html?main=/articles/art0689.html?m%3D3" target="_new">third generation web</a>&mdash;ubiquitous connectivity, open technologies and identity, distributed computing, intelligent web&mdash;is the next evolution, Starck’s &#8220;next story.&#8221;</p>
<p>If the Web were viewed only as a network of machinery serving documents, those might be good bets. The Web, however, is merely the infrastructure for human connection. Web 3.0, then, might be more about the people than the architecture.</p>
<p>Of all the answers the major players have offered over the past few years, the one that comes closest to placing humanity in center stage in the evolution is from Jerry Yang, founder of Yahoo! In Dan Farber&#8217;s <a href="http://blogs.zdnet.com/BTL/?p=3959" target="_new">coverage</a> of TechNet&#8217;s <a href="http://www.technet.org/members/innovationsummit2006/" target="_new">Innovation Summit</a> in November 2006, Yang was credited with the following (boldface added):</p>
<blockquote><p><em>Web 2.0 is well documented and talked about. The power of the Net reached a critical mass, with capabilities that can be done on a network level. We are also seeing richer devices over last four years and richer ways of interacting with the network, not only in hardware like game consoles and mobile devices, but also in the software layer. You don&#8217;t have to be a computer scientist to create a program. We are seeing that manifest in Web 2.0 and 3.0 will be a great extension of that, a true communal medium…<strong>the distinction between professional, semi-professional and consumers will get blurred</strong>, creating a network effect of business and applications.</em></p></blockquote>
<p>That is a message of co-creation. Of empowerment. Of placing the design of interaction spaces above the design of objects, no matter the form they take.</p>
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